Increasing Replayability with Deliberative and Reactive Planning

نویسندگان

  • Michael van Lent
  • Mark O. Riedl
  • Paul Carpenter
  • Ryan McAlinden
  • Paul Brobst
چکیده

Opponent behavior in today's computer games is often the result of a static set of Artificial Intelligence (AI) behaviors or a fixed AI script. While this ensures that the behavior is reasonably intelligent, it also results in very predictable behavior. This can have an impact on the replayability of entertainment-based games and the educational value of training-based games. This paper proposes a move away from static, scripted AI by using a combination of deliberative and reactive planning. The deliberative planning (or Strategic AI) system creates a novel strategy for the AI opponent before each gaming session. The reactive planning (or Tactical AI) system executes this strategy in real-time and adapts to the player and the environment. These two systems, in conjunction with a future automated director module, form the Adaptive Opponent Architecture. This paper describes the architecture and the details of the deliberative and reactive planning components.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Interleaving Deliberative and Reactive Planning in Dynamic Multi-Agent Domains

Reactive planning, consisting of pre-deened sensor-action rules, is well suited to eeectively respond to dynamic changes in real-time environments. However , it is in general challenging to strategically reason about long or short-term objectives using reac-tive planning. Therefore, ideally, deliberative and reactive planning should be integrated. In this paper , we introduce an adaptive interl...

متن کامل

Integrating Reactive and Deliberative Planning for Agents

Autonomous agents that respond intelligently in dynamic, complex environments need to be both reactive and deliberative. Reactive systems have traditionally fared better than deliberative planers in such environments, but are often hard to code and innexible. To ll in some of these gaps, we propose a hybrid system that exploits the strengths of both reactive and deliberative systems. We demonst...

متن کامل

Are Many Reactive Agents Better Than a Few Deliberative Ones?

Problem solvers fall along a wide spectrum ranging from highly deliberative to highly re-active. Highly deliberative systems are able to design optimally efficient solutions to problems , but they require complete world models and consume inordinate computational resources. Reactive systems move in real time but cannot guarantee efficient solutions. They are also subject to looping behavior. On...

متن کامل

Integrating Reactive and Deliberative Planning in a Household Robot

Autonomous agents that respond intelligentlyin dyoamic, complex environments need to be both reactive and deliberative. Reactive systems have traditionally fared better than deliberative planers in such environments, but are often hard to code and inflexible. To fill in some of these gaps, we propose a hybrid system that exploits the strengths of both reactive and deliberative systems. We demon...

متن کامل

An Object-Oriented Multimodel Approach to Integrate Planning, Intelligent Control and Simulation

The areas of planning, intelligent control and simulation have each spawned their own representational structures. Deliberative planning approaches found within AI are often rule based and simulation is often function based. Intelligent control approaches and the perceived need to integrate reactive control with deliberative planning has suggested an integration of modeling techniques; however,...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005